Key Switches vs. Many Tracks

Key Switches vs. Many Tracks The majority of sample libraries nowadays rely on so-called key switches. By triggering a (usually very low) note outside of the range of the instrument, you can switch to another articulation of the same instrument (e.g. switch between...

Samples vs. Real Musicians

Samples vs. Real Musicians Real musicians don’t work like samples which brings advantages and disadvantages. Musicians are people with a musical understanding and a sense of context, you don’t need to explain to them the obvious things, neither in written form nor...

“Real Orchestra” Problems

“Real Orchestra” Problems Coming from a sampling background, many young composers are surprised about what main problems usually arise in “real orchestra” recordings that are practically non-existent in the sample world. When recording a real ensemble, the...

Mock-Up Weaknesses

Mock-Up Weaknesses If you can not mock-up an instrument convincingly in a piece (that eventually will end up without recording of real instruments in a score) due to the lack of decent libraries or just out of the fact that this instrument can not be simulated...

Protools in the Film Scoring World

Protools in the Film Scoring World No matter what DAW you use to work in and produce, when working in the film scoring field you should have at least elementary knowledge of using Protools. Most recording studios run on that software providing nothing more but a...