Key Switches vs. Many Tracks

Key Switches vs. Many Tracks The majority of sample libraries nowadays rely on so-called key switches. By triggering a (usually very low) note outside of the range of the instrument, you can switch to another articulation of the same instrument (e.g. switch between...

Mock-Up Weaknesses

Mock-Up Weaknesses If you can not mock-up an instrument convincingly in a piece (that eventually will end up without recording of real instruments in a score) due to the lack of decent libraries or just out of the fact that this instrument can not be simulated...

First Chair Simulation in Mock-Ups

First Chair Simulation in Mock-Ups A good way to make loud brass chords in the same family (e.g. a triad in the trumpets) sound more realistic in mockups, is to have the top note playing with a slightly stronger dynamic than the other notes. In real orchestras, this...

Demo Mock-Ups

Demo Mock-Ups The media world nowadays doesn’t work anymore without detailed mock-ups (aka sample produced demos) of cues. The times when composers just presented their ideas on the piano and the directors trusted them that it will sound great in the end are over. If...

Writing “For Samples”

Writing “For Samples” Even with all the advancement in sampling technology, you unfortunately still need to write “for samples” nowadays. This means that you need to keep the strengths and weaknesses of your samples in the back of your mind and...